@startuml
sprite $timer_3 [48x48/16] {
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!define MATERIAL_TIMER_3(_alias) ENTITY(rectangle,black,timer_3,_alias,MATERIAL TIMER_3)
!define MATERIAL_TIMER_3(_alias, _label) ENTITY(rectangle,black,timer_3,_label, _alias,MATERIAL TIMER_3)
!define MATERIAL_TIMER_3(_alias, _label, _shape) ENTITY(_shape,black,timer_3,_label, _alias,MATERIAL TIMER_3)
!define MATERIAL_TIMER_3(_alias, _label, _shape, _color) ENTITY(_shape,_color,timer_3,_label, _alias,MATERIAL TIMER_3)
skinparam folderBackgroundColor<<MATERIAL TIMER_3>> White
@enduml